EQ For An Acoustic Guitar

In a prior article, I mentioned the ways of getting a good acoustic guitar sound through the different types of sound amplification (built-in guitar amp, sound hole pickup, and instrument microphone.  In this article, I'll be turning to equalization.

First things, first...on each channel on the mixer you should find a button, typically near the top, that cuts all low-end frequencies below 80 Hz.  This high-pass filter (HPF) might appear as a button with a label of "/80."  Press this button (turn on the HPF) so that all frequencies below 80 Hz are cut.  Some HPF's run at /100 Hz. These frequencies will only muddy the sound of the guitar - give it a rumble quality that is not good.

The HPF is used for most instruments and vocals except for your true bass vocalists, a bass guitar, kick drum, electronic keyboard due to range of sounds, and the drum's floor tom.  Only those bass-heavy instruments should not use the HPF.

Now with the lowest of low's out of the way (no tax-collector jokes, please), let's look at the guitar channel's EQ.  Slowly cut the low frequency knob until you get a clear sound.  While the guitar does have a large octave range, it's just not a bass-heavy instrument.  However, because of the 6th and 5th strings being "bass-ier," you can boost the EQ in the 150 Hz range by a few dB's.  Test this yourself to find the sound you like.

The following breaks the EQ'ing down into several frequency ranges.  Digital work stations can work within the different frequencies.  However, the basic channel EQ'ing with only 3-4 knobs will not give the same level of control.  Therefore, apply these as they fit best to your situation.

The 150-300 Hz range can be used to beef-up the tone of the guitar but as mentioned, it's easy to get muddy again so only boost frequencies in this area if it clearly improves the sound.

The 300-600 Hz range can be boosted if you have a thin sounding guitar.

The 600-800 Hz range is your meaty mid-range sound.  Cut this if necessary to give better tone and better distinguish from other instruments.

Jumping to the 1-3.5 kHz range, these frequencies can push the guitar to the front of the sound mix and effect note definition.  Boost these frequencies when looking at fingerpicking-style guitar and guitar riffs. 

The 3.5 kHz to 12 kHz range is all about the sparkle.  This range adds brilliance and can make the guitar jump out.  This range can be further broken down into 3.5-5, 5-8, and 8-12 kHz.  Start at the 3.5 to 5 kHz range for adding that sparkle to the acoustic guitar.  If you want more, jump to the next range and boost a little there. 

Remember that you might be mixing against other instruments that might have their foundational sounds in one of the above ranges.  In those cases, you can either boost or cut one instrument's range over the others so the two instruments sound distinctly different instead of stepping on each other. 

The guitar is an instrument that produces a wide range of frequencies and depending on properties such as brand of strings, brand of guitar, and type of wood used in the guitar, the overall sound can vary greatly.  By default, a great sounding guitar sounds great without the equalization...alone.  But when you place that same instrument in a realm with other instruments such as the piano, bass, and violin, equalization is very important not just in bringing out the best in the instrument so everyone can hear, but with blending and setting in its proper place with the other instruments. 

For a quick re-cap of those frequencies....
    1. Turn on the HPF to drop those low frequencies.
    2. 150-300 Hz can be boosted for warmth.
    3. 500-800 Hz can be boosted or cut for tone.
    4. 1-3.5 kHz can be boosted for single-note playing (fingerpicking and lead lines).
    5. 3.5+ Can be boosted for sparkle and brilliance - yes, kind of like a diamond.

Hello, great blog!

I agree with most of what you describe, but I wouldn't automatically put the HPF in for an acoustic guitar. The bottom E string played open is 82Hz, on a desk with a 100Hz HPF this will be down considerably more than 3dB at 80. Assuming you have a low shelf fixed EQ at 60Hz, you may be able to fatten up the bottom end again, compensating for the upper edge of the HPF whilst still filtering out the sub content. Experimentation (it takes only seconds) during a sound check is all that's needed.

I also think it's worth mentioning that the fundamental frequencies of a 6 string guitar are between 80Hz and 1KHz (that's from bottom E, open, to a high b (b6) on the top E string), anything above this is harmonics. So though you may be able to get a guitar sounding audible by boosting outside of this range the 'musicality' of the instrument can only be manipulated in the sub-1kHz range.

I also think it really depends on context and what purpose in the mix the guitar is serving. If it's playing mainly rhythm parts and is accompanied by a full band with bass guitar, drums, keys etc then it'd be perfectly acceptable and probably beneficial to take out some bottom-end from the guitar and boost in the high-mid area and seat it in the mix volume-wise so that it's just audible, it's there primarily to add texture to the sound. If however the line-up is lead acoustic guitar and a single female vocal you'll want to milk the guitar for everything it's got, probably boost the bass (without HPF) and boost the very top to 'sparkle' it up nicely, may add some reverb to it or maybe even a sub-harmonic processor. But you'd want the vocal to occupy the high-mid space and almost certainly wouldn't boost in that region (unless it was a very deficient pick-up).

Sorry that ended up being a bit long!

cheers :)

Thomas

Excellent information especially regarding sonic space.  JB said it like this once; make a small band sound big (greater sonic space).  With a larger band, the sonic range per instrument will probably need to be tighter so it doesn't blend so much with other instruments that it sounds like they just all bled together.

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